![]() ![]() Then you can scoop up the goods and finish this trade with your own TS. This is especially profitable if you manage to intercept a trader which was about to close a deal with a factory. Then scan neutral traders and search for any fat cargo loads to steal. get a small wing of fighters or fly an M6 and have a TS follow you.Or follow some faction squadron which is passing through the sector to get a bodyguard. If you're bold you can also go in while some Xenons are present, but only pick loot close to the jumpgate. But stay on the lookout because new Xenon patrols or roaming pirate gangs might enter the sector. NPC Salvage Crews don't dare to go here, so you can often find valuable loot which can be sold to trading stations. bring a TS into an empty Xenon sector.doing combat missions with a police license can be surprisingly profitable.go bounty hunting! Pirate raid carriers are quite safe but often difficult to catch.get a solar power plant + satellite factory and open it for traders.Don't loose hope! If it gets really crazy, infamy would immediately take a lot of pressure away. heavy pirate activity in your area of the map is often temporary.The AI needs to have a reason to desire peace with you. The AI empires will also do this between each other. there is a diplomatic way to get a Truce and repair bad reputation.This includes all ships of the new 'Nomad' faction. there are neutral civilian Traders which are not affiliated to any of the major empires! Those ships can be destroyed without reputation or cash penalties.in Zero Hour your freighters usually still travel quite safe during war with other major empires.This equipment got a secondary production line which can refine resources on a loop just like a real factory! This works passively in the background, even when you give the ship another command like flying somewhere or building a station. your starter TL has a mobile factory kit.Everything else should be available to buy. final tier ship parts like Hull Plating can be much more difficult to obtain.trading stations are more useful and got an extended range of goods.but choose your starting sectors far away from the OCV portal sector! (for your first run best go in the opposite corner).You should never need to be 'ready' to 'save the galaxy'. It will not raise threat levels or make enemies stronger like in Mayhem 2. overextending your empire by claiming too many sectors isn't really possible.Here the AI will also counter any strategies where the player tries to wall off areas on the galaxy map by blocking access. on hard difficulty factions will ignore your ZoC completely and always rush to conquer empty sectors immediately.But there are no 100% guarantees anymore and you cannot be sure that your adjacent empty sectors remain unclaimed forever. The protection should still be pretty good, even long into the game. But your ZoC can get violated, except when playing on easy mode. ![]() your sectors protect adjacent unknown sectors from being claimed.NPCs are able to rush empty sectors quickly without forced waiting in between but won't prefer to do it.NPC empires cannot claim unknown sectors until the player has claimed his first one. ![]()
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